Overall Rating: C

Source: MECC

Playing Time: 15 min/ 1hr.

Date: 1994

Cost:

Number of Players: 1 or 2

Special Equipment/Facilities Needed: CD-Rom

Subject Area: Math

Objectives: Develop math skills and concepts.

Brief Description: Flying Through Math is a problem oriented introduction to the basic trigonometric ratios of tangent, sine, and cosine. The problems are designed to help students gain a sense of the relative meaning of each concept.

Entry Capabilities Required: Computer Literacy, Prior Math Knowledge.

**Rating: (1-5)**

- Relevance to objectives: 3 (

Provides practice of relevant skills: 4 (The game is designed to practice math problems)

Likely to arouse/maintain interest: 2 (The game is not very arousing and the graphics are not very aesthetic)

Likely to be comprehended clearly: 3 (The directions are somewhat hard to follow. The game does not run as smoothly as one expects)

Technical quality (durable, attractive): 3 ( Not very attractive)

Game: Winning dependent on player actions (rather than chance): 3 (Winning does not depend on players actions but totally on chance)

Simulation: Validity of game model (realistic, accurate depiction): 2 (You do not feel as though you are flying. The game is not realistic)

Evidence of effectiveness (e.g. field-test results):

Clear directions for play: 3 (Took me a while to figure out what to do. I was expecting the game to be much more applicable)

Effectiveness of debriefing: 3 (Gives the scores of the player at the end of every game but does not explain your mistakes)

Weak Points: Does not test skill or provide much feedback

Reviewer: Colleen Bedard

Position:Student

Date:3/23/98

Computer System Reviewed on: Macintosh PowerPC 6500/250, 32mb ram.